Huzzah! I won the UGOPlayer gamefest. My first dollars (of many, hopefully) in my career in game development.
Here's something else I've put together, a crop circle generator:
About a month ago, my brother sent me a link to the UGO Player Gamefest. I decided to give it a shot and worked my butt off for a month creating a new game for the competition. What I ended up with is SpaceJunk, a asteroidy-flying-around-in-space type game. So check it out and give it a vote. Also be sure to check out the entries...er...entry.
After seeing this talk by Will Wright and Brian Eno on generative systems, I started playing around with Cellular Automata. I remembered this post on using flash's bitmap filters to do all the calculations for Cellular Automata, so I wrote my own version, just for the hell of it.
A couple of gotcha's that held me up:
- When setting pixel values in a BitmapData object with transparency enabled, the color will be set to 0x000000 when the alpha is 0, no matter what color you actually passed in.
- On the other hand, with transparency disabled, the alpha value of pixels will always be set to 0xFF.
Alrighty then, the site is finally back up after my former host imploded. I lost about 6 months of data, but since I hardly ever update, that was only like 1 or 2 posts. I'm now hosting with logjamming, who have been pretty sweet so far.
Anyway, I'll slowly be adding the old sections back in. Some of the links in older posts might not work for a while.
Here's a little game mechanic I've been playing with.